using System;
using System.IO;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.Callbacks;
public class PostBuildActions
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string targetPath)
{
var path = Path.Combine(targetPath, "Build/UnityLoader.js");
var text = File.ReadAllText(path);
text = text.Replace("UnityLoader.SystemInfo.mobile", "false");
File.WriteAllText(path, text);
}
}